![]() While still good at 5 and 6 players, you run into the potential issue of some players not getting very many turns. The box I own says 3-6 players, but there is a 2-player variant in the rules which, unlike some dreaded two-player variants, actually plays very well and maintains the feel of the regular game. This isn’t an overwhelming hindrance and is remedied after a few plays, but may be enough to put some new players off. This is a game that benefits from repeat plays and, as you become familiar with the cards, you won’t have to spend as much time reading each one again and again. Unfortunately, this same delicious abundance of strategies to explore can also freeze newer players in their tracks. Players will try and have the best hand of cards by the end of the game. The Empress will give you a 10-point bonus per army in your hand, but she’s jealous of her power and scores negative 5 per other leader in your hand! In this simple deck of 53 cards, you will find endless possibilities and scoring combos, which makes for highly addictive gameplay. For example, The Wand has a base value of 1, but if you hold it along with a wizard, it scores an additional 25 points at the end of the game. The rules for each card are written on them, so there’s no need to memorize symbols or keywords. Some cards complement each other, making for exciting scoring opportunities, but you have to be careful because some cards might also penalize others, robbing away precious points. The crux of the game lies in how the cards score there are 10 suites, each with its unique theme. The king gives you two different ways to score. They play until 12 cards are discarded instead of 10. Instead, they draft a hand by either drawing two from the deck and keeping one, or picking up a discard. ![]() In the two-player variant, players start with no cards. Players immediately score their hands and the highest score wins. The game ends when the 10th card is placed into the discard area. Discards are displayed so that every card is visible-this is important because, on future turns, players have the option to draw from the deck, or take a previously discarded card. In a bit more detail, the first player to take their turn will draw from the deck and then discard a card (it can even be the one they just drew) to the table. ![]() There are 10 different suits in the game. Turns are simple: take a card, discard a card. The deck is then placed in the center of the table. In Fantasy Realms, players are dealt a hand of seven cards, which they will refine throughout the game. Playtime can be anywhere from 5-20 minutes. There is certainly nothing to catch the eye in this generically themed game, but after watching some overviews and hearing positive opinions, I wanted to find out if there was, in fact, a little magic hidden beneath the lid.įantasy Realms is a drafting and set collection game for 2-6 players, though it plays best with 2-4. ![]() Sometimes great things come in unassuming packages, yet as gamers, we often judge games by their cover.
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